Thursday, May 30, 2013

'Knight Chills": A horror movie that captures the reality of the table-top RPG experience?

Knight Chills (2002) 
Starring: Michael Wayne Walton, Tim Jeffrey, Laura Tidwell, and DJ Perry 
Director: Katherine Hicks
 Rating: Three of Ten Stars

A mentally unstable roleplaying gamer (Walton) loses track of the lines between reality and fantasy and kills himself over the unrequited love of a part-time game-group member (Tidwell). The tragedy quickly turns to terror for the surviving gamers, as they are one by one stalked and killed by someone (or some thing) who appears to be the dead player's character.

I really wanted to like this movie. As a long-time roleplaying gamer, as well as a professional roleplaying game writer, I thought the premise of "Knight Chills"--a game group that ends up being stalked by one of the RPG characters coming to life--sounded very, very cool. I still think it's a great concept, but it's not one that is really used to its fullest potential here. Not even close.

While "Knight Chills" is better than many of the low-budget movies of its kind (the ones providing filler for DVD multipacks with names like "100 Horror Films" or "Gory Graveyards"), with overall better acting, better technical competence, and a better score, it is still crammed full of filler material and displays many of the typical cheap movie flaws... with badly scripted and redundant "character development" scenes being the most prominent of those flaws in this movie. To the film's flaws, we can add kill-scenes so lame and without resolution that we aren't even sure if the character dispatched is dead or just fainted due to low blood sugar or something.

Further, "Knight Chills' goes a great job of conveying what is must be like to be a spectator at a roleplaying game. The wife of my friend and fellow writer John Rateliff once described roleplaying game sessions as "two minutes of action crammed into four hours."

The gaming scenes in "Knight Chills" made me more fully understand what she meant than I had before. They rang true to life, with the Gamemaster (Jeffrey) and the I-game-because-my-boyfriend-likes-his-geeky-friends-and-I-like-my-boyfriend chick (Tidwell) seeming particularly realistic. And that could be the problem. RPGs ARE boring, unless you're in the game, playing a character.

So, as much as I wanted to be able to give "Knight Chills" a rave review, I can't. I can't even recommend it, unless you're a GM who wants to show his players what bad gaming protocol is.

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